The most common form of cheating in first person shooter games is wall-hacking, or seeing enemy players through obstacles. We propose a solution to this problem building on a mechanism already used in some professional e-sports matches: taking random screenshots during gameplay.
If a game takes screenshots and uploads them to “the cloud”, either interested players or neural networks can look at them and detect cheating, so that people who deal with banning cheaters only have to handle a relatively small number of high-probability cases. We explain the details and address the objections and problems that might come up.